﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Rescue_of_the_Dwarvenzombies.SceneObjects.GameObjects.Characters;

namespace Rescue_of_the_Dwarvenzombies.SceneObjects.GameObjects.Items
{
    public class Item : GameObject
    {
        private Player owner;
        private Texture2D itemTexture;
        private Vector2 position;

        //Equiping new gear
        private void Equip(Player owner)
        {
            //Not implemented yet
        }
    }
}